Everything you want to know about the Atmospheric Voices clause in the proposed Interactive Contract but were afraid to ask!
Atmospheric Voices are defined as voices that are not lead characters, do not have more than 300 scripted words, and do not advance the principal storyline.
Question: Since, I don’t want to alienate my employer, what would be the best way to complain during the session if some of the twenty atmospheric voices that I’m doing have over 300 words and advance the storyline.
Answer: Under your breath.
Question: The supporters of the proposed new Interactive contract that allows one actors to do twenty voices for a session fee are telling me it will create more jobs. How should I respond?
Answer: Since under the current contract, the actor can only be required to do three voices for a session fee, and under the proposed contract, the same actor is required to do up twenty voices for a session fee, it’s elementary that fewer actors will be used. And therefore the atmospheric voices deal will not create more work for interactive actors, but on the contrary will create less work. Your response to those who told you that it would should be “Do the Math!” Oh, and just to be on the safe side better supply them with a calculator.
Question: The AFTRA San Francisco local president is telling those online that although producers will have the capability to have an actor do 6000 words in a session, it was highly improbable that they would use it. Your response!
Answer: Ain’t that something like what what Truman said to Oppenheimer?
Under the new proposed Interactive category called Atmospheric voices performers will be required to do up to twenty voices of up to three hundred words for a session fee.
Question: If under the current formula I would receive $3208 dollars for doing twenty voices and under the proposed contract, I would get only $802 dollars for doing twenty voices; if this contract passes what do I do.
Answer: Stock up on plenty of KY-Gel.
A.L. Miller SW Editor & Chief